Use Case * Escape Game
If This
Then That
Connected objects that react based on your actions
With LIMN's "If This Then That," we showcase our expertise through a simple yet powerful concept: if a condition is met, then an object reacts. This "If This Then That" logic allows us to create immersive and interactive experiences ideal for escape games, museums, events, or awareness-raising spaces.
Custom
We adjust the objects to the needs
Center
of innovation
Where ideas come to life
Programming
Establish connections

Intuitive
A simple and adjustable logic: If this then that
Custom
Connected and reprogrammable objects for your scenarios.
Fast
From prototype to realization in a short time
Memorable
Unique and engaging experiences
Connected objects to bring your ideas to life
We design and create interactive objects that integrate into immersive scenarios and react in real-time to the actions of participants. Here are some examples of what we can create: Sensors, cameras, LEDs, screens, scans, speakers, recorders, printers, all of which can be programmed for interactions. There are no limits to creativity.

Smart buttons

Scans, speakers, recorders